They trigger when you walk into the defined area surrounding the entity - they can also do other effects, such as showing a model that becomes invisible while active, etc. These are used as func_goalinfo entities, and can have mins and maxs set to define their actual size. This is something like a trigger_multiple - an area brush that triggers when you walk over it. There are six main sorts of triggers you'll use: This may become available in a future release, but not right now (also, there would be performance questions in a scripting language).
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